| Topic: CQ-great Idea | Post a commentа> |
Author: Rado Date: 2009-09-07 18:48:45
I know the creator of Cosmos Quest series and he is my best friend. We know each other since we were kids and I remember the massive amount of time we spent (especially him) playing Sierra's adventure games. I admit it was unhealthy in few occasions as we didn't eat for whole day stuck in front of the PC trying to resolve puzzles ("zakuchka") and things like how to take off with the shuttle in SQ1. I truly admire his persistence and passion to create a game that brings me, and I guess everybody else, back to the old days. Ilia keep going. CQ is a great game and I'm so happy to see that so many people like it. I'm looking forward to see CQ4. |
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| Comments (page 1) |
Comment from Matei Date: 2009-09-14 16:21:59
Ha-ha "zakuchka" :) I know that word :) Yes, sector HH was very big "zakuchka" :) But I remember another hard puzzle in SQ1 - the electric barrier and the glass from survival kit. How should I know? But i was lot of joy and shouts when we solved it. |
Comment from Rado Date: 2009-09-19 02:25:23
Yep, that one with the barrier was certainly a big one in SQ1. Not sure but I think we might have spent several weeks to go through this "Zakuchka". Of course I gave up. Ilia did it. |